top of page
Search
  • usdisalesriocom

Cold Waters Download No Survey No Password





















































About This Game After tracking a Soviet landing force bound for Iceland it is time to plan your attack. Do you silently close in to torpedo the landing ships and escape during the resulting chaos? Or strike with long-range missiles but risk counterattack from the enemy escorts? Have you detected them all, could another submarine be out there listening for you? Has the hunter become the hunted? Will you survive the Cold Waters?Inspired by the 1988 classic “Red Storm Rising”, command a nuclear submarine in a desperate attempt to prevent “mutually assured destruction” when the Cold War gets hot and WWIII begins.You will be tasked with intercepting convoys, amphibious landings, insertion missions and battling it out with enemy warships, submarines and aircraft. Thankfully, an arsenal of wire-guided torpedoes, anti-ship and cruise missiles and the occasional SEAL team are on board to keep the Iron Curtain at bay.Major Features:- Real-time naval combat- Over 40 classes of ships and submarines all meticulously researched- Dynamic Campaign where your performance matters- Realistic sonar model- Authentic Soviet combat tactics 6d5b4406ea Title: Cold WatersGenre: Indie, Simulation, StrategyDeveloper:Killerfish GamesPublisher:Killerfish GamesRelease Date: 5 Jun, 2017 Cold Waters Download No Survey No Password cold waters wikipedia. cold waters patch notes. cold waters south china sea pc. cold waters (2017) pc. pc spiel cold waters. cold waters cheats pc. cold water mp3 download on muzmo. cold waters key map. cold waters goodreads. cold waters pc game mods. cold waters vs silent hunter. cold waters tactics. cold waters avoiding torpedoes. download cold water by justin bieber. cold waters cheats. cold waters 1968 tactics. cold waters tlam. cold water download hd. cold waters on steam. cold water jump. cold waters quick mission. cold waters mod pack. cold waters 1.09 torrent. cold waters 2018. cold waters steam. cold waters version 1.09e. cold waters pc torrent. cold waters gog download. cold waters free download game. cold water download song mr jatt. cold water remix download free. cold waters on android. cold waters dlc. cold waters version. cold waters tlam range. cold water song download by muzmo. cold waters shadow zone. cold waters event camera. cold waters game xbox one. cold waters gameplay. cold waters red storm rising. cold waters apk. cold water mp3 download on musicpleer. cold waters quick mission editor. cold waters us ships. cold water mp3 download by major lazer. pdoto cold waters freestyle download. cold waters kindle. cold waters for pc. cold waters free camera. cold waters pc test. cold waters band wigan. cold waters pc gameplay. cold waters ohio class. cold waters pc free download. cold waters 1.15g download. cold water np3 download. cold waters soviet campaign. cold waters free download game. cold water mp3 download dawnfoxes. cold waters weapons guide When my best friend told me about this game he described it as an updated version of the 1986 Microprose game Red Storm Rising, which is exactly what it is. If a Commodore 64 could track play time like Steam you'd seen the teenager me with hundreds of hours split between that, Silent Service, Gunship and Project Stealth Fighter. (Those were they days, my friends...) So, I bought the game, largely sight-unseen, because of a handful of pre-release videos and the developer's state goal of exactly what I said above.First what this game is NOT: It is not a station-simulator like Janes 688i, Sub Command or Dangerous Water. Don't buy this if you want to play out fantasies (or recall the good-old-days) of the minutea of operating a sonar set on a nuclear submarine. This isn't an underwater Falcon 4.0.Nor is this Harpoon or Command: Modern Air-Naval Warfare. It is not a rigerous simulator of operational-level actions. You are not COMSUBLANT giving orders from on high to defeat the Soviets in the North Sea, you are more like Commander Daniel X. McCafferty of the USS Chicago hunting fleet oilers and Kirov task forces or firing Tomahawks at Soviet airstrips in the Kola Peninsula.This game is what I stayed up late playing in my teen years with a closed door and towel under the crack so my parents wouldn’t suspect. It is the game that at my 20th high school reunion classmates I hadn’t seen since I was 17yo recalled me playing. This is the game that got me into reading Tom Clancy, Larry Bond, Michael DiMercurio and playing the GDW tabletop games Harpoon and Twilight 2000. This is the game that I consumed gallons of Mello Yello at $0.49 per 20oz bottle playing. All of the fun of those memories, but with reasonably modern graphics and a decidedly better interface (as of the 1.07 patch).Like it's 1980s predecessor this game has non-player crewmen operate stations like sonar, torpedo control and ballast control while you concern yourself with tactics, weapon choice and employment and the decisions of command during combat. Like the older game the most useful screen is the map view and the 3d cinematic¬¬¬ is mostly for vanity’s sake. The updated UI allows more of a “giving orders” feel to the game and software like Voice Attack is compatible with many of the game commands if you want to play out your fantasies of standing on the bridge giving orders.There are two campaigns – one set in 1968 and another in 1984. I’ve only played a small amount of the 1984 setting, but the scope is about the same as the older game, but no more than that. Essentially, it is your single American boat against the Soviet Navy. There’s no support from other NATO units. The available US boats are the Skipjack, Permit, Sturgeon and Flight I Los Angeles-classes and a handful of sui generis testbed boats like the USS Narwhal. Though there’s been no announcements yet the developers has openly stated their intent to add friendly units, more campaigns and allow play as other NATO (and even Pact) members.Modding new ships and weapons and adjusting the values of existing units is trivially easy, they’re all plain text files, but the game engine’s middleware makes adding new 3D models virtually impossible. The developers have it on their long wishlist.Gameplay: 8/10This is essentially an improved remake of my second favorite games of all time. (My #1 favorite, the 1984 space sim Elite, already got its improved remake.) The game has a learning curve, but it’s not as bad as many of the pure-simulator games out there. It’s not quite an arcade game, but it’s a game first and simulator second. I’d compare its complexity and authenticity to Microprose and Janes simulators from the 1990s – complex enough to require reading the manual (and making real-world knowledge helpful), but simple enough to be approachable by interested laymen.The knocks are partly because the interface still feels incomplete and partly because there’s still some balance issues that need to get worked out. I’ve not played a huge amount and with the updated interface the controls aren’t terrible difficult to learn if you’re used to similar games, but even with the recent (1.07) updates there’s still a bit of bugginess.Graphics: 6/10Serviceable is the best way to describe them. They’re not bad, per se, but nor are they top of the line. Of course, this is also a good thing because it means I can play it on my Surface Pro 3, but it also means it doesn’t look astoundingly better on my high-end gaming desktop. Each enemy boat has a single (or a small number of) 3d models showing damage and objects like crates on the deck don’t fall off when a boat capsizes. I’d compared the graphics to a top-of-the-line game in 2001 or so, and with vehicle-oriented games that means they look pretty good until they get damaged and then the flaws in the simplicity start showing.Ignoring 3D, the game’s map and interface graphics are decent for getting the information required across. I could certain suggest improvements for information density and availability, but again, it’s serviceable.Sounds: 7/10I’ve never served on a nuclear sub, but the game at least gets the Hollywood version of it across with the hull creaking, pump noises, wooshing of torpedos firing and, more recently, the crew responding to orders. The only real downside to the recently implemented crew voices is I can’t figure out of there is a single voice actor doing them all, if a handful of actors provided voices for different words or if a given actor plays a specific position on the boat where helm, diving control, sonar, weapons, chief of the watch, etc. are different people. The sounds are good enough for what they need to be, but won’t be winning game awards.Controls: 5/10The controls in the game how it originally shipped were crap (or maybe I’m just spoiled by my mouse). The original game was 90% keyboard driven and unlike the 1980s version there was no custom-cut keyboard overlay in the box. The keyboard commands were also oddly organized with one command toward the top of the keyboard meaning “up with ballast” while another command toward the bottom meaning “up with planes.” Yes, it makes sense in context of how the stations actually work, but it’s confusing if you’re not well versed in it.Since the 1.07 update the game is a lot more playable with a mouse-driven interface for dive control and engine room and the ability to click on the screen to steer the ship along with a panel for operating the masts and clicks for countermeasures. (I wish you could manually set the bearing with numbers instead of clicking, though and as of this writing there is no “up periscope” button I’m aware of.) The interface just gives me the feeling of needing lots of work, though it is decidedly better than many subgames from years ago.Social/Community/Developer: 9/10First off, there is no multiplayer and it’s a far-off goal for the developers.Second, the community for the game on Steam and SubSim Forums is generally friendly, though I’ve had no direct interaction. (If I have an account it’s only to gain access to members-only downloads.) The Developers, however, are extremely active on those forums and listen to requests and respond as to why they will, won’t or can’t do it. For example, the interface changes and crew voices were due in large part to community requests and the voices are actually members of those forums.The developers are willing to help with modding to the extent they’re able, but there are some technical issues as to why their assistance is somewhat limited. The Unity engine the developers used makes it difficult to modify 3D models without a recompile of the game assets. (Kerbal Space Program uses Unity as well and 3D modding is trivially easy in it, so the problem can be overcome but it is still a future goal.) Having said that, nearly every settings file are in plain text and the developers are friendly to modders changing them and adding new content.. I am a World of Warships player who loved discovering the history of ships and naval warfare, and then Jingles pointed out Jive Turkey's Youtube Channel, after which I purchased and downloaded this game. I loved this game and spent more hours than I'd like to admit playing it. It's been great fun learning about cavitation, sonar classification, TMA and other interesting concepts... not to mention the application of these concepts to a naval simulation. I'm going to play this for a long time yet.. This is a good game, but not a great one.Its the spiritual successor to 688i Hunter Killer, and plays like a more modern, strealined version of that game. There are a wider variety of subs to chose from, from a wide range of periods. There are three campaigns to date - WWIII breaking out in 1968 due to the events of the invasion of Czechoslovakia, 1984 the Soviets mistake Able Archer for an actual attack, and 2000, war with China over Taiwan and the Spratley Islands.Gameplay is smooth, and the modelling is well done, though the explosions are a little flat. If I were to pick out the problem with the main game, its the lack of tool tips. This ranges from "I know the reactor is off line, how long will it be before its back up?" to zero instruction on why I cannot access my torpedo tubes if I have a SEAL team loaded. It took me several restarts before I figured out you had to deploy them - and were restricted to the VLS until you did. There is a tutorial, but a fair amount I've had to figure out from guesswork.The main thing keeping this game from being great is the Enterprise Effect: Star Fleet seems to have a single vessel it deploys if anything goes wrong in the whole of the Federation. So too in this game: the US Navy seems to be comprised entirely of one nuclear sub, which they use to stop Soviet special forces from deploying in Norway, an amphibious assault on Iceland and a wolfpack of diesel subs deploying out of Murmansk. One after the other - you v. the Soviet Union, caged death match.There are certain things subs just cannot do. This is why most world navies are not made up of only subs. For instance, I cannot do a damn thing about those pesky helicopters hovering right over me, dropping homing torpedos on my head. I would really like, say, the USS Enterprise (CVN-65) to launch a few flyswatter sorties so I can sink a few troop carriers without being mobbed by sonar pings from three seperate destroyers and their ASW helos. It breaks the sense of realism, which is key in a sim.So, its fun, its engaging, but its just good, rather than great.. Great entry game for modern subs. It focusses on the tactical aspect rather than operating the different stations of the sub. It lets you be the sub commander rather than all the submarine operators.It's a modern sub game on speeds, the engagements are fun, the graphics are wonderful, the controls are rather few and easy to remember. Tactically, there are some misrepresentations of how sensors work in real life, like ESM, but the compromises are reasonable to keep the gameplay simple.Once you master the controls and the logics of stealth and detection, the game is really satisfying. If you have any interest in modern submarine warfare, make sure to get this game.. Cold Waters seems to be a happy mix between a hardcore nuclear sub simulation and an arcade sub game. The controls are pretty simplistic but the gameplay is anything but simplistic. You really have to use the different layers of ocean depth, enemy ship baffles, decoys, etc to be successful. This game is going to suck a lot of my time up.. This is the game I wanted since Silent Hunter 3 !Featuring deep and complex combat,sonar,dive mechanics, yet totally accessible for the beginner, and with a good -to-the-point- documentation that will let you want even more.You will feel a STRONG connection with Tom Clancy's work on Red Storm Rising and Red October.You will enjoy a large quantity of mods adding hundreds of playable subs and solo missions.The last update to this date brought a random customizable mission generator with the ability to setup any fight you can think of.Still, the quality could be improved:- Be aware that the vanilla game offers only USN subs as playable vehicles, up to Los Angeles class Flight 3 + Seawolf- The campaigns are too short and the scenario too predetermined.- The campaigns could feature more random situations and large timetables to accomplish the primary objective.- MODs cannot add new 3D Model- No US flattop nor surface ship to escort or defend.- No navigational waypoints, you do it all manually (its good, but can be tricky when using time compression)- Fixed wing air units are ALWAYS 99% accurate in locating you, it can be frustrating.- No workshop support, mod install is manual.I recommend this game without any hesitation if you love the genre and can afford it.I sincerely hope the devs will use the money to step up quality and content and scope before spawning paid DLC.Edit: At this date, the devs have not given any sign of life since last year and the latest update with the mission editor.

2 views0 comments

Recent Posts

See All

Culegere Chimie Organica Elena Alexandrescu 14.pdf

Culegere Chimie Organica Elena Alexandrescu 14.pdf http://ssurll.com/10usga f5574a87f2 Chimie Organica Pentru Liceu Sinteze Probleme Teste ... Descărcați ca PDF, TXT sau citiți online pe Scribd ..

bottom of page